Mastering Light: Reflection, Refraction, Diffraction & Lenses
CSEC Physics: The Behavior of Light
Essential Understanding: Light is an electromagnetic wave that exhibits wave-like behaviors including reflection, refraction, diffraction, and interference. Understanding these phenomena is crucial for optics, vision, and modern technology. Master ray diagrams and the laws governing light to excel in CSEC Physics.
The Four Key Behaviors of Light
Reflection
Definition: When light bounces off a surface.
Types:
- Regular/Specular: Smooth surface, clear image
- Diffuse: Rough surface, scattered light
- The incident ray, reflected ray, and normal all lie in the same plane
- Angle of incidence = Angle of reflection (\(i = r\))
Refraction
Definition: Bending of light when it passes from one medium to another.
Caused by: Change in light’s speed in different media.
\[ n_1 \sin\theta_1 = n_2 \sin\theta_2 \]
Where \(n\) = refractive index, \(\theta\) = angle to normal
Diffraction
Definition: Spreading out of waves when they pass through a gap or around an obstacle.
Most significant when: Gap width ≈ Wavelength of light
Applications: Diffraction gratings, CD rainbows
Lenses
Definition: Transparent material that refracts light to form images.
Types:
- Convex (Converging): Thicker in middle
- Concave (Diverging): Thinner in middle
Reflection: Plane Mirror Simulator
Interactive Plane Mirror Ray Diagram
In a plane mirror, the image is formed where the reflected rays appear to intersect. Because the light does not actually pass through the mirror, we call this a Virtual Image.
*Drag the object arrow or use sliders.
Refraction & Snell’s Law
Refractive Index
The refractive index (\(n\)) measures how much light slows down in a medium:
Also: \( n = \frac{\sin i}{\sin r} \) where \(i\) = angle in less dense medium
Snell’s Law Interactive Simulator
Adjust the incident angle and media to observe refraction. Watch for total internal reflection when passing from a dense to a less dense medium.
Lenses & Ray Diagrams
| Lens Type | Ray Diagram Rules | Image Characteristics |
|---|---|---|
| Convex (Converging) |
1. Ray parallel to axis refracts through focus 2. Ray through center continues straight 3. Ray through focus refracts parallel |
Real or virtual, inverted or upright, depending on object position |
| Concave (Diverging) |
1. Ray parallel to axis appears to come from focus 2. Ray through center continues straight 3. Ray toward focus refracts parallel |
Always virtual, upright, diminished |
Lens Ray Diagram Simulator
Explore how images form using the thin lens equation: \(\frac{1}{f} = \frac{1}{u} + \frac{1}{v}\).
Magnification (\(m\)): —
Nature: —
*Measurements are in pixels for visualization.
Diffraction & Its Applications
Diffraction Grating
A diffraction grating consists of many equally spaced slits. When light passes through, it produces a pattern of bright and dark fringes.
Where:
\(d\) = slit separation
\(\theta\) = angle to the bright fringe
\(n\) = order number (0, 1, 2…)
\(\lambda\) = wavelength of light
\(\sin\theta = \frac{n\lambda}{d} = \frac{1 \times 650 \times 10^{-9}}{2 \times 10^{-6}} = 0.325\)
\(\theta = \sin^{-1}(0.325) = 19.0^\circ\)
CSEC Worked Examples
Light travels from air (\(n=1.00\)) into water (\(n=1.33\)) at an angle of 30° to the normal. Calculate the angle of refraction.
\(1.00 \times \sin 30^\circ = 1.33 \times \sin\theta_2\)
\(0.5 = 1.33 \sin\theta_2\)
\(\sin\theta_2 = 0.5/1.33 = 0.376\)
\(\theta_2 = \sin^{-1}(0.376) = 22.1^\circ\)
Calculate the critical angle for light passing from glass (\(n=1.50\)) to air (\(n=1.00\)).
\(n_1 \sin\theta_c = n_2 \sin 90^\circ\)
\(1.50 \times \sin\theta_c = 1.00 \times 1\)
\(\sin\theta_c = 1/1.50 = 0.667\)
\(\theta_c = \sin^{-1}(0.667) = 41.8^\circ\)
An object is placed 30 cm from a convex lens with focal length 20 cm. Find the image position and magnification.
\(\frac{1}{20} = \frac{1}{30} + \frac{1}{v}\)
\(\frac{1}{v} = \frac{1}{20} – \frac{1}{30} = \frac{3-2}{60} = \frac{1}{60}\)
\(v = 60 \, \text{cm}\) (real image on opposite side)
\(m = \frac{v}{u} = \frac{60}{30} = 2\) (image is twice as large, inverted)
CSEC Past Paper Question (2021)
Question: A ray of light enters a glass block at an angle of incidence of 40°. The refractive index of glass is 1.50.
(a) Calculate the angle of refraction. [3 marks]
(b) If the light ray instead travels from glass to air, calculate the critical angle. [2 marks]
(c) Explain why a concave lens always produces a virtual image. [2 marks]
CSEC Practice Arena
Test Your Light Knowledge
CSEC Examination Mastery Tip
Ray Diagram Success Strategy:
- Use a ruler! Straight lines are essential for accurate ray diagrams.
- Label everything: Object (O), Image (I), Focus (F), Center of lens/mirror.
- Arrows show direction: Always include arrows on rays showing light direction.
- Virtual rays: Use dashed lines for virtual rays (behind mirror or on same side as object for lenses).
- Check your work: All rays from object point should converge at image point (for real images) or appear to diverge from image point (for virtual images).
Common Pitfall: Forgetting that concave lenses and convex mirrors always produce virtual, diminished, upright images.
